Фото: Михаил Воскресенский / РИА Новости
Frequent, contained public releases also work to their advantage. “I know for a lot of projects, they want to [do a] ‘we’ll release it when it’s done’ kind of thing,” said Mort. “We’ve found that releasing content builds hype, it gives players what they want, and perhaps most importantly, it serves as a proof of life and a fantastic recruitment tool.”
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In Asia excluding Japan, organic revenue slipped 4% for the year. Performance improved in the second half, however, with organic growth of 2% in the third quarter and 1% in the fourth quarter, reversing the first-half downturn.